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spacer Backgrounds In General

One thing that infuriates me about some background archives is that they put a zillion images on a single page... From a functional standpoint this isn't very useful. You can't get a good look at the texture, and the page takes forever to load. I've even had my computer crash (because the cache in Netscape overflowed) a few times, and despite the fact that these archives have some excellent material it is cumbersome to take advantage of. As a result, I have decided to limit the number of texture to 10 on any single page, and organized them giving each image equal attention.
     Each image has WIDTH and HEIGHT information specified next to it, so you can see the size of the actual image. All images, however, are scaled to fit within a 96 by 96 pixel box... if they are smaller, I don't scale them most of the time. Any image that is scaled is noted by the " Magnifying Glass scaled " notation. This tells you that the texture doesn't look exactly as displayed, and the best way to get an accurate representation is to click on it and let TextureView do the work for you.
     To maintain a limit of 10 images per page, something had to give... and that something was the number of pages in a section. Now that there are a number of pages in each section you can get to the other's in two ways. The first is by the little numbered buttons in the upper left corner of the table on each page. All buttons are shown so you know how many pages are in the section. Also, you know what page you are on from both the title (showing a "[2:6]" meaning you are on page 2 of 6) or the little button for that page number is highlighted in pink. The second way to navigation between pages of a section is to use Ender Directions, the little arrows on the bottoms of all the screens. The up and down arrows will move you between pages in the section you're in, the left and right arrows will move you to adjacent sections. This is a slightly altered version of Ender Directions, but still funtions in much the same way.

spacer TextureView

TextureView is a feature of the Backgrounds section of Realm Graphics. I don't have time to edit every texture that comes my way to make it perfect for tiling or for text visibility. TextureView is a PERL script which "contructs" a page with the desired texture as the background. It shows sample text, some common images, a table, and some other colors. Its function is to show you if the texture tiles as well as you would like or if the text is visible enough for your needs... or simply if you like the image as your background.
     Using TextureView is simple... for a texture on a page, simply click on the image itself and the sample page will be generated... that's all there is to it.

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