One thing that infuriates me about some background archives
is that they put a zillion images on a single page...
From a functional standpoint this isn't very useful. You can't
get a good look at the texture, and the page takes forever to load.
I've even had my computer crash (because the cache in Netscape
overflowed) a few times, and despite the fact that these archives
have some excellent material it is cumbersome to take advantage of.
As a result, I have decided to limit the number of texture to 10
on any single page, and organized them giving each image equal attention.
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Each image has WIDTH and HEIGHT information specified next to it,
so you can see the size of the actual image. All images, however,
are scaled to fit within a 96 by 96 pixel box... if they are smaller,
I don't scale them most of the time. Any image that is scaled is
noted by the "
scaled " notation. This tells you that the texture
doesn't look exactly as displayed, and the best way to get an
accurate representation is to click on it and let TextureView do
the work for you.
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To maintain a limit of 10 images per page, something had to
give... and that something was the number of pages in a section.
Now that there are a number of pages in each section you can get
to the other's in two ways. The first is by the little numbered
buttons in the upper left corner of the table on each page. All
buttons are shown so you know how many pages are in the section.
Also, you know what page you are on from both the title (showing a
"[2:6]" meaning you are on page 2 of 6) or the little button for that
page number is highlighted in pink. The second way to navigation between
pages of a section is to use Ender Directions, the little arrows
on the bottoms of all the screens. The up and down arrows will
move you between pages in the section you're in, the left and right
arrows will move you to adjacent sections. This is a slightly altered
version of Ender Directions, but still funtions in much the
same way.
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